Case Study: Plato Plato Delivers Mobile News Feed Content with Cosmic JS

Plato

Plato's mission is to bring people together through meaningful & social games. Plato combines chat & games seamlessly, as the first messenger built from the ground up to support full multiplayer games. With a team comprised of Yahoo and gaming veterans plus backing from WhatsApp, Plato is available now on iOS & Android.



Plato had a home-built CMS that, between operational costs and the engineering salaries to maintain it, was costing far too much. The team decided to replace their internal system with Cosmic JS to allow their developers to build new content models when they need to while empowering editors to manage content without bottlenecking the development team. 

Plato's new tech stack is Golang based and hosted on AWS. Plato's mobile clients, written in Swift and Kotlin, access their news feed content, which is ATOM Syndication Format. The application uses the Cosmic JS REST API to pull articles and package them into an ATOM-compliant feed. 



"It is refreshing to use an API-first CMS, rather than trying to integrate with a complex, monolithic system and adapt it to our specific use case.”

— Jesse Macnish, Chief Technology Officer  

  Back to case studies

Next Case Study

Big Fish Launches Marketing and Tutorial Content for Games

When Big Fish launches a new game for iOS, Android, or Web, they use a marketing landing page to promote the launch. Other CMS systems weren’t as flexible enough for their needs. Cosmic JS provides Big Fish with more creative freedom to build landing pages while allowing game studios to make updates on their own.

Contact us

Have more questions about Cosmic JS Enterprise?

Contact us  
For sales inquiries call